|
![](/i/fill.gif) |
I know you can use #declare statements to create reusable objects, but is
there any way to modify individual instance once they've been instantiated?
Or is that not a feature of the language at this point? I'm thinking of
something like this:
#declare ball = sphere
{
// basic ball attributes go here
}
ball ball1, ball2, ball3
ball1.translate<0,1,0>
ball2.pigment = rgb<1,0,0>
ball3.scale<10,10,10>
Apologies for the poor syntax; I haven't worked much with raw Povray code
lately!
Post a reply to this message
|
![](/i/fill.gif) |